Agile User Experience Design: A Practitioner's Guide to by Diana Brown

By Diana Brown

Being capable of healthy layout into the Agile software program improvement techniques is a vital ability in ultra-modern marketplace. there are lots of methods for a UX group to be triumphant (and fail) at being Agile. This publication will give you the instruments you must be sure what Agile UX capacity for you. It contains sensible examples and case experiences, in addition to real-life components to contemplate whereas navigating the Agile UX waters. you will find out about what contributes on your team's good fortune, and which elements to think about while picking out the easiest course for buying there. After analyzing this publication, you should have the data to enhance your software program and product improvement with Agile strategies quick and simply.

    • Includes arms on, real-world examples to demonstrate the successes and customary pitfalls of Agile UX
    • Introduces sensible strategies that may be used in your subsequent venture
    • Details how one can comprise person event layout into your company's agile software/product process
    • Show description

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    Extra resources for Agile User Experience Design: A Practitioner's Guide to Making It Work

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    The manifesto eloquently states: 舠We are uncovering better ways of developing software by doing it and helping others do it. 1 The agile process. Agile Values C UX The manifesto provides the best guidance for and is the most succinct expression of the values that should drive an Agile organization. A description of the principles behind the Agile Manifesto is provided on the website, and it gives additional insight into the manifesto, but the heart of the matter is very well expressed in the manifesto itself.

    Principle 4 - Business people and developers must work together daily throughout the project Of course, this principle would be even better if it referenced the designers, but if you read developers as 舠all functional areas supporting the production of the software,舡 then it makes the statement even more powerful. Organizationally, the people who are connected to the business needs are often fairly far removed from the production team. Even if there is no distance between the business and production teams, there is often tension between the two areas.

    Once the personas have become part of the collective consciousness, they become part of the conversation and ultimately influence the design. Indi Young舗s (2008) Mental Models describes techniques for modeling and visualizing customer behaviors, so that the user behaviors, and not just their wants and needs, can be communicated to a broader team with a goal of designing to these activities. The information to create the visualizations can come from observing or interviewing customers and can result in a very solid understanding of the user actions most important for the software to address.

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